He said since he changed to max stamina from weapon damage he has been killing things a lot easier I was just wandering how is does stamina give more weapon damage. I'm also contemplating calculating my surprise attack tooltip, but that would involve much bigger numbers and more time. Penetration vs weapon damage vs crit. Your donations help to support Tamriel Foundry, fund further improvements, and unlock account perks! donations will unlock for your Foundry Network account. The 400 weapon damage + 6487 penetration would be best against lowly armored targets. This is using the assumption that if you have 50% crit every other attack is going to crit, which obviously isn't true for ESO. Ranger (0/2) Reduces the Stamina cost of Bow feats by 10%. I spent time to train my little nightblade.. but sorry, because of my stupid questions..its regarding my rotation and weaving und so on.I find out, the fight feels smarter, if I block after casting fokus and caltrops and hail, but this didn`t increase my damage.. ), I will wear Hunding`Rage because its craftable and I need it on saturday. Tooth of Lokkestiiz. Critical strike damage being a main one. I know my little nightlade wants to beat the bosses in maelstrom. Obviously these are just random numbers. Skill description Encase your weapon in dark crystals for 4 seconds, causing your next Light or Heavy Attack to deal an additional 1555 Physical Damage and reducing the target's Armor by 1000 for 5 seconds. Warrior Base Weapon Damage Buffed Without Major Savagery In Stealth, Warrior Base Weapon Damage Unbuffed With Major Savagery, Warrior Base Weapon Damage Buffed with Major Savagery, If there was no chance involved, and if at 70% Crit Chance 7/10 Attacks would crit you'd deal 70518 damage, This is with my Crit Chance round up to 70%. 219 is 1% crit. I'm gonna start working using my Surprise Attack tooltip, but I wont edit this anymore because this post is already extremely long. You can easily check that it's true by sloting Mage Light or Expert Hunter. - Damage you'll need to aim around 2.5k+ with a weapon/spell crit of 45% and higher. Meaning that for me personally, Critical Chance is more important than weapon damage and critical damage. Youd do more damage at them already, so 400 weapon damage would just increase that. its not Critical Damage on Hunding's Rage which is 688, but it increases your Crit Chance by 688. I am currently at 490 GS, so trying to perfect my current build that is based on Unstoppable force. The damage buff is applied to the whole duration of the skill. I know I am embarrased again as I did in school in the math lesson but you dont know who I am *lol* but how do you come to 219? Its effects boost your weapon damage, Stamina Recovery and call a Lesser Aegis to deal Bleed damage to enemies. Then I watched a video on YouTube the guy said that for every 100 seconds stamina you get 1 weapon damage I was just wandering if there is any truth to that. If an ability uses Stamina it will scale with Weapon Damage. Critical Chance and Critical Damage. I completely ignore the artillery cool down and go for critical damage and ammo regeneration. Weapon damage. Theres a lot of factors. At 2800 weapon damage you'd have a 80% chance of dealing 4,984 damage. Technically, for me personally Thief is the best, Warrior second, and Shadow third. in Game Mechanics. Weapon Damage applies to the damage you do (except fixed damage values like Glyph Enchants or Set Proccs). I am fairly new to this game and i play almost exclusively pve. Since you already have War Machine, I assume you are in an organised trial group. New comments cannot be posted and votes cannot be cast, More posts from the elderscrollsonline community, Continue browsing in r/elderscrollsonline. 40 Hi. My weaponcrit is 72 %. ESO PvE DPS Penetration Optimization . I'll start calculating TThe Thief Mundos stone and then maybe do The Warrior. NB's have a passive called Hemmorage which gives 10% bonus Crit Damage, combined with the Base 50% crit damage that gives you 60%. Welcome to the Magicka Necromancer Build PvE “Curse” for Elder Scrolls Online. The critical damage on HundingRage are 688, does it means +688 on 72 Hits? Meaning that for me personally, Critical Chance is more important than weapon damage and critical damage. I have understood, that critical damage increases only the chance of an critical hit. I also try to light attack instead of block .. same sad result. EDIT 4 The Warrior is done! The dungeons and some trials arent a problem anymore. I know some of you has the archivement flawless conquerer, but how? The base value of this Modifier is 150%. I hope I can push this even further but shouldn't be a problem though. Making sure your character has the proper amount of penetration is crucial to make sure you’re pumping out the maximum amount of damage you can be by bypassing your enemies’ defense (aka resistance). Currently, I'm using the Shadow Mundos stone. By Amero on March 14th, 2014 in Game Mechanics. Light Attacks deal a small amount of damage to a single target with the weapon that you have equipped at the time of the attack. But you have 0% crit damage. on September 6th, 2017 The perfect version has one additional Weapon Critical bonus, the unique five piece bonus is the exact same on both sets. So 688 / 219 = 3,14% Crit Chance. I wear war machine and night mothers gaze. While this effect is active, your Critical Strikes heal you for 349 Health. TWO HANDED WEAPON ACTIVE ABILITIES . 12. If you're a NB you can tell me what completely unbuffed your surprise attack hits for. If you have a mod that adds heat damage to your weapon, it will ALWAYS deal that heat damage, but the heat PROC might only happen every now and then, based on status chance. :-). In my situation, it seems in a sustained fight THief would do better. Obviously, if I were to do 20 attacks I would crit on 17 of them because of 84.5% crit chance. The Critical Damage, or amount of increased damage or healing from Critical Strikes is normally 50% of the base strike. Gears 5. horde. 2 very important factors in any DPS build are Critical Chance and Critical Damage. Press J to jump to the feed. Thief Base Weapon Damage Buffed Without Major Savagery In Stealth, Thief Base Weapon Damage Unbuffed With Major Savagery, Thief Base Weapon Damage Buffed with Major Savagery, If there was no chance involved, and if at 85% Crit Chance 8/10 Attacks would crit you'd deal 73100 damage. I hope you have fun with my nice english. Both offer their value so difficult to ask you guys what's better as it always depends … Hawk Eye (0/2) Increases damage of your Bow attacks by 8% when striking vulnerable targets. Code of Conduct The Champion point Precise Strikes also affects crit damage, so lets just say you a 15% bonus from that. While the tether persists and you remain in range, enemies touching the tether take 2371 Flame , Shock , or 2608 Frost Damage every 1 second, which increases by 1% each time it deals damage, up to 20%. Weapon Damage. To restore stamina with heavy attacks are very slow and the archers are very fast. 3 items: Adds 129 Weapon Damage 4 items: Adds 833 Weapon Critical 5 items: When you deal melee damage, you breathe fire to all enemies in front of you for 5350 Flame Damage. I didn`t know that Dots benefits from weapon damage. Which of these truly outputs higher DPS? I've done some math and found these results. Critical Charge – Charge to target and attack, dealing guaranteed critical physical damage. Hi. If it isn't required, then between your two options, I would prefer Hundings. Last Stand (Rank 120): When you fall below 20% Health you gain Major Heroism, granting 3 Ultimate every 1.5 seconds for 8 seconds. I also need to know your Crit Chance and Crit Damage. I am fairly new to this game and i play almost exclusively pve. Type: Medium Armor Style: Barbaric Location: Wrothgar Required DLC: None: Blooddrinker (2 items) Adds 833 Weapon Critical So Im glad..but not really. Sorry, you must first log in or register for a Tamriel Foundry account before you may comment on articles! While active, dealing Critical Damage heals you for 3300 Health. Tamriel Foundry is created using content and materials from The Elder Scrolls Online © ZeniMax Online Studios, LLC or its licensors. I have noticed that when I craft armor with crit damage bonuse's, the regular weapon damage seems to be low. So at 10% chance, your strikes are 1.05x their listed effectiveness, while at 100%, they are 1.5x. Scrolls Online experience. Aegis Caller is one of the best Stamina DPS Sets for PVE Builds. The “Curse” build is made for PvE Trials, Arenas and Dungeons. Hasty Retreat (0/2) Weapon Damage applies to the damage you do (except fixed damage values like Glyph Enchants or Set Proccs). Or is a blend of the two the best setup? Or in a Poison , it reduces the Damage from your target’s Critical Hits (with both Magical Attacks and Physical Attacks ), while also increasing your chance of Critical Hits with Physical Attacks by a lesser degree. I'm gonna go ahead and base this off of NB's because that's what I am and thats what I know. Carve – Deals physical damage to all enemies in front of you, inflicting a bleed dealing damage for a moderate duration. Lets say that when at 4500 Weapon Damage your Surprise Attacks tooltip says 9k. Bestows up to 6% bonus damage vs. distant targets while you have a bow equipped. Then I watched a video on YouTube the guy said that for every 100 seconds stamina you get 1 weapon damage I was just wandering if there is any truth to that. Again, this is completely buffed. Weapon damage. You land a crit shot. Do you do even then additional damage or is a crit shot with 0% crit damage the same as a non crit hit? If an ability uses Magicka it will scale with Spell Damage. Now when at 4500 Weapon Damage you have a 30% chance at dealing 15750 with your Surprise Attack. I means if I do 100 hits, 72 are critical, but I dont know how much is it. These 2 are increased through Buffs, Gear, Passive Skills, and Champion Points. Both give 2191 Critical Rating and you can see in your Character Window that those skills increase your Crit Chance by 10%. ... which obviously isn't true for ESO. 219 Crit Rating = 1% Crit Chance is just a fact I know. There are lots of ways you can increase your Spell and Weapon Damage. I wonder what is better, a armor set with weapon damage (defiler?) The amount of damage that you deal with Light Attacks is determined by your Max Magicka or Max Stamina and also by your Spell Damage or Weapon Damage. So without any CP, Mundus, Skills or Gear...a critical strike does 1.5 times the damage of a non critical strike. A weapon with a short clip, but a very fast reload time due to easier handling might be preferable to a weapon with a large magazine of say, 60 bullets, that takes 3-4 seconds to reload. Potion description: Grants you Major Savagery which gives you 2191 Weapon Critical Rating for [D] seconds. Or in a poison, it reduces the damage from your target's critical hits (with both magical and physical attacks), while also increasing your chance of critical hits with physical attacks by a lesser degree. Aegis Caller. Name Effect; Balorgh: 1 item: Adds 129 Weapon Damage and Spell Damage 2 items: When you use an Ultimate ability, you gain Weapon Damage and Spell Damage equal to the amount of total Ultimate consumed, and Physical and Spell Penetration equal to 23 times the amount for 12 seconds. Please note that having high pools does not mean good regeneration, and sustained DPS will also need Magicka/Stamina Recovery in order to keep attacking through lengthier fights. (sorry for my bad english, but google translation is worse! In a perfect world you want to have 10% Critical Damage for every 1% Critical Chance. I try to find my way ..maybe some day my rotation will be perfect.. some day and maybe .. My rotation is .. focus -block-caltrops- block- poison inject.- swap, heavy attack/surpris- heavy attack/rendings slashes- light attack- heavy attack-swap. Tips and Notes for Glyph of Weapon Damage????? Overall weapon damage will always do additional damage (i'd go for that because you mainly want to be dishin out the hurt) at later levels you can play around with other things like crit %. Crit Damage however defines how much extra damage a critical strike does. - Most skills scale off max stamina/magicka, so, naturely you'll be aiming for 25K or higher. These are all using MY NUMBERS from my character. And sometimes I try it. Edit: Also, because my fake tooltip numbers are a little off, lets just calculate your base weapon damage. ShadowHawkZXR (ShadowHawkZXR) September 8, 2019, 8:36pm #1. I think this is the important question to answer as it will give a better insight when it's about choosing raw weapon damage vs. CritH and CritD. Updated on March 14th, 2014. A bit I understand more. By Khira I am currently torn between additional weapon damage and stacking up CritH and CritD. Each player has a base Weapon Critical of 10%. I didnt calculate it, its just how it is. How to Increase. How to calculate DPS? Does Weapon Power factor into Weapon Damage? This effect can occur once every 1 second. eso highest weapon damage, Arms of Relequen: Best in Slot Stamina DPS set in ESO at the moment. when commenting on articles. Dots, Direct Damage, Light Attacks, Skills..even Stamina based healing with Vigor scales with Weapon Damage. Tooth of Lokkestiiz comes in two different versions, Perfected Tooth of Lokkestiiz and Tooth of Lokkestiiz. Stage one is no problem, now I know the spawn points of the enemies, but if  I do not pay attention for one second..than  Im a dead little nightblade but I guess, my dps is enough for the arena. This guide covers how to optimize your penetration as a damage dealer in PvE in The Elder Scrolls Online. high penetration would deal more damage to highly armored opponents, more comparable to them wearing medium armor. Factors which increase your Weapon Critical Damage include: The Aggressive Horn morph of War Horn You will quickly see from the table below that it is not possible to achieve these numbers in-game because Critical Damage is much harder to come by than Critical Chance. I do 25 000 dps, but I cant get beyond the invisible limit. I need a second armor set to exchange night mothers gaze if its necessary. I'll get The Warrior Mundos done pretty soon, I have to do a little more math. Tamriel Foundry is a proud partner of Gamer Launch offering full featured guild hosting services for serious gamers. I assume that the formula for damage in that case is (1+s) * b, where b is the base weapon damage and s the critical severity. In the arena the rotation is not so important anymore. Please respect the Tamriel Foundry Also, do you lose or gain dps (relative to your nominal 25k dps) if you don't block or do light attacks in between your backbar skills? I don’t know if every character has this because I have only been leveling JD. A Reddit community dedicated to The Elder Scrolls Online, an MMO developed by Zenimax Online. Posted by 2 years ago. Its perfected version adds 833 Weapon Critical which makes it somewhat more efficient than the standard version. Furthermore, Defiler's 5p effect is a proc effect, which means that it cannot crit. Welcome to Tamriel Foundry, your home for discussion, guides, and tools to optimize your Elder Player: @Jeckll || Guild: Chimaira – Raidgroup Hydra || Server: EU, I will wear Hunding`Rage because its craftable and I need it on saturday :-). Now when at 4500 Weapon Damage you have a 30% chance at dealing 15750 with your Surprise Attack. Alternative would be Briarheart as this set comes with weapons and Jewelry. After casting, your next non-Ultimate … Also, when you do crit with 30%, you'll be dealing massive amounts of damage and can quickly kill an enemy. Khira hasn't shared anything about themselves. Exploiter (Rank 75): Increases your damage done against Off Balance enemies by 10%. Perfect Strike (Rank 30): Increases your Weapon Critical by 12%. If so how? My weaponcrit is 72 %. modus. Overall weapon damage will always do additional damage (i'd go for that because you mainly want to be dishin out the hurt) at later levels you can play around with other things like crit %. Thank you very much for explaining. The 400 weapon damage + 6487 penetration would be best against lowly armored targets. 4500 Damage, 30% Crit vs 2800 Damage, 80% Crit - who would do more damage? Glyph efficiency increases by item level and quality. At 4500 weapon damage you'd have a 30% chance of dealing 7,875 damage. Uppercut – After a short cast time, deals physical damage to an enemy, stunning them for a short duration and knocking … EDIT 3 Done with Thief! Are you able to record a video of your rotation so that fellow users could get a better understanding of your predicament, and provide advice appropriate to your situation? Weapon example: base damage is 35, the rate of fire is 4 shots per second, so DPS is 35x4 = 140 damage per second. high penetration would deal more damage to highly armored opponents, more comparable to them wearing medium armor. Aegis Caller : Great AOE & Single Target Stamina DPS Set. Buffs that affect Critical Chance and Critical Damage are Prophecy, Savagery and Force. Here's the results. In my conclusion, Thief would be the best for me, with Warrior second and Shadow Third. I means if I do 100 hits, 72 are critical, but I dont know how much is it. Hunding's Rage is the correct alternative für NMG is your group already has someone who uses NMG. (5 items) When you deal Critical Damage, you increase your Weapon Damage by 450 for 10 seconds. I'm gonna stay with Shadow though because I like the burst and my crit is decent. TL;DR FOR EVERYTHING BELOW THIS This is me calculating what the OP is asking for my PERSONAL NUMBERS. Weapon Critical - This Attribute increases the chance of your stamina-based abilities to deal critical damage/healing. Weapons that use Magicka (Destruction Staff Staff, Restoration Staff) use Max Magicka and Spell Damage.W… This effect can occur once every 15 seconds. The critical damage on HundingRage are 688, does it means +688 on 72 Hits? That adds up to 75% Critical Damage. Lets base this on Weapon Damage 100 and Weapon Power 10%. Base weapon damage wins when the critical chance is 100%. Shadow Base Weapon Damage Buffed Without Major Savagery In Stealth, Shadow Base Weapon Damage Unbuffed With Major Savagery, Shadow Base Weapon Damage Buffed with Major Savagery, If there was no chance involved, and if at 70% Weapon Crit 7/10 Attacks would crit you'd deal 67,615 Damage, That is completely buffed, and with my 66.8% Crit round up to 70%. I did the arena in normal modus, but you cant learn the mechanics for vet. And the weapon damage are +299 (Hunding`Rage) only on inital damage not on damage over time? Glyph of Weapon Damage. The Weapon Critical effect increases the chance of scoring a Critical Hit with Physical Attacks for a short time. - Some kind of bubble (Hardened Ward/Earth Shield) or evasion skill helps a great deal for mitigating small damage. 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